
But even though mobile games are being dominated by 3D graphics, text-based games can still be far more interesting and still is making its name on the mobile platform. I would appreciate feedback on the current release as to help me decide whether it is worthwhile to invest more time and also some money (for a Macbook) in this project.With the rise of powerful smartphones and its advanced graphics, text-based games are becoming out of date.
make a browser based parser so stories can be played online. #BEST FREE TEXT ADVENTURE DEVELOPMENT SYSTEMS MAC OS#
invest in a (used) macbook and make a Mac OS version.Of course a Cloak of Darkness implementation is also available.
In Escape your mission is to get out a building with help from an npc named Fred.
I made a sample story 'Escape' to illustrate the authoring system's possibilities. The port is about 14.000 lines and compiles in 2 seconds To prove that this is not some "Work-In-Progress-and-an-impression-of-what-it-could-finally-look-like" thing, I ported the medium large Inform 7 game 'Bronze' (Bronze is written by Emily Short and has a license that allows derivative works). A console version (windows cmd, linux terminal) and a version integrated with Andrew Plotkin's Glk libraries There are 2 versions of the interpreter. Story and save files generated on windows can be used on Linux and vice versa the development language is less complex than a programming language, but it's not like natural language. In the last 3 years I spent a considerable amount of time to make a release version. Started working on it way back in the early 90s when I got hooked on Zork. I made a text adventure authoring system.